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CASE / 003 — Learning & development

Wine business simulation

The whole business. On one table.

Focus
Learning & development
Format
Tabletop business simulation
Role
Original concept, systems design & game development
Wine business simulation board, cards and playing piecesCASE / 003Planning / Production / Distribution / Sales

The question

How can learners grasp an industry whose decisions are connected across many different stages?

Our approach

We translate the wine value chain into a game-based simulation, connecting operational planning, vine growing and winemaking, bottling and storage, logistics, and channel sales.

The experience

Participants encounter the business as a connected system. Decisions at one stage become part of the conditions for the next, bringing the relationships between functions into view.

What it shows

Our first project won first place in the social category and a Five-Star Award at the 8th Educational Game Competition, organized by the Educational Games Committee of the China Association for Educational Technology. It was also purchased by a Chinese 985-project university as a teaching aid.

Next project

Green Exodus

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